Specialised and advanced UX training.

Unlike the many online and face-to-face providers who offer basic and intermediate UX design and research training; We aim for less and more.

Training, the way you need it.

At Polysthetica we know it’s difficult for the more experienced practitioners to find courses or subject matter that can really challenge them, that can help them improve their ways of working or even teach them something new.
We know this because we’ve been there. All of our trainers have a great deal of experience and have had to solve the kind of problems that you or your teams currently facing. Because this integrity is a core part of our offering we like to maintain a selective list of courses, all of which can be customised to suit your needs.

Advanced prototyping for rich interfaces.

Our intention is not to promote any one particular software, on this course, we look at the steps needed to create a rich, interactive or data driven prototype starting from sketching and paper prototyping to low fidelity prototyping and all the way through to high.

We’ll churn through Axure and also discuss the pro’s and con’s of developing the same prototype in the front-end instead by looking at CSS toolkits such as Getuikit.

We also offer an optional surgery at the end of the course.

Accessibility needs and practice.

One in five people have accessibility needs.

This course explains the various accessibility needs and explains how integrating particular design and engineering practices into existing workflows can take you most if not all of the way to addressing those needs.

Using real world examples we explain how addressing accessibility needs can actually improve experience for every customer.

We also offer an optional surgery at the end the course.

Mapping process and experiences.

In this course we go through the wide variety of journey representations that a designer or researcher can adopt.

From UML driven process diagrams and user journeys generated via business analysis to insight driven service design maps and cross-channel experience maps.

We’ll look at what to use when and how to evolve them of the course of time and what kind of representation is good enough for the task at hand.

We also offer an optional surgery at the end of the course.

Guerrilla testing best practices.

For some, guerrilla testing is a quick way to get limited feedback on a product for others it’s just the quickest way to check the research tick box.

In any case, the limitations of guerrilla testing must be mitigated if it is to be used as a serious, initial guide for your teams. In this course, we highlight the principles, pro’s and con’s of guerrilla teasing and which principles and best practices shouldn’t be compromised, and when guerrilla testing can be the optimal solutions as part as lean processes such as Google Sprints.

We’ll also highlight some good and bad examples of guerrilla testing.

We also offer an optional surgery at the end the course.

Sound good to you?

So let's start the ball rolling if you think we can help you, whether it's a small challenge or a larger problem.